11/6/2023 0 Comments Dnd blight encounter![]() When creating my map, it was imperative to have variety in the terrain. Perhaps the central altar is instead a recessed basin? Our hand-drawn Hungering Pit would make a great encounter location. Her sisters waited, either disguised or out of sight. The Blight Lord stood motionless between two obelisks, its vine tether connecting to the Green Hag as she tended to her rituals. On the bank of the water was a stinking pile of rot where bodies had been disposed of. ![]() Thick underbrush formed a border on one side and water cut off the other. Channels ran from the central table to each of the captives, with those leading to the dead stained red. Beside one of them was a small girl, crying into her hands. One of the Myrrholm captives was tied to each of the obelisks, but only two were still alive. Surrounding it were five large stone monoliths, the same as those in encounter 12. My map centered around a stone table, similar to that of encounter 10 but larger and without carved channels. It should be visibly related to the other sites the party has come across. The final arena should be a direct reflection of their vile power and designed specifically for the purpose of attaining their goal. This will, of course, depend largely on your hags’ characters and behaviors. One of the most important steps in planning the hag encounter is creating its location. You can find links to the other sections at the top of each article. If you have not read these, we would advise having a look before reading further, as they explain how the adventure leads to this point. We will include as many links as possible to the previous entries in the adventure for easier navigation and explanation. As with every session, you should be ready to improvise and adapt while at the table. It is impossible to cover every variation, but we will address the general points and different ways you might adjust your own version. It is important to prepare for the fight and its possible results, which will largely depend on how your players act and who their characters are. This makes it sound simple, but the climax should be one of the most memorable moments of the adventure and campaign. The final confrontation consists of a single hag encounter. Part 1 – A Swamp Adventure | Part 2 – d20 Swamp Encounters Whether you follow my campaign’s version or one of our variants, it all ends here. We will cover the arena of the encounter, the hags’ abilities and tactics, and the adventure’s resolution. With the introduction and swamp encounters out of the way, it’s time for the party to face their villains. The hag encounter is the third and final part of our Banahogg Swamp Adventure. Will they save the hostages and defeat the witches, or will they fall and add to the pile? The intruding adventurers have little time until the hags succeed. A Green Hag stands over the altar, conducting the ceremony with an ancient speech. Monoliths hold the few prisoners still alive, waiting their turn to join the other sacrifices. At the center of the Banahogg is a single, larger ritual site.
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